![]() ![]() Early long rifles were muzzle-loaders firing spherical balls the introduction of breech-loading allowed the use of elongated and aerodynamically efficient bullets, which did not yaw or tumble significantly in flight due to the spin. When the projectile leaves the barrel, this spin persists and lends gyroscopic stability to the projectile due to conservation of angular momentum, increasing accuracy and hence effective range. The raised areas of a barrel's rifling are called lands they make contact with and exert torque on the projectile as it moves down the bore, imparting a spin. The distinct feature that separates a rifle from the earlier smoothbore long guns (e.g., arquebuses, muskets) is the rifling within its barrel. Like all typical firearms, a rifle's projectile ( bullet) is propelled by the contained deflagration of a combustible propellant compound (originally black powder and now nitrocellulose and other smokeless powders), although other propulsive means are used, such as compressed air in air rifles, which are popular for vermin control, small game hunting, competitive target shooting and casual sport shooting ( plinking). By the 20th century, the weapon had become so common that the modern noun rifle is now often used for any long-shaped handheld ranged weapon designed for well-aimed discharge activated by a trigger. The term was originally rifled gun, with the verb rifle referring to the early modern machining process of creating grooves with cutting tools. ![]() Rifles are used extensively in warfare, law enforcement, hunting, shooting sports and crime. In keeping with their focus on accuracy, rifles are typically designed to be held with both hands and braced firmly against the shooter's shoulder via a buttstock for stability during shooting. 52 rifle, M4 carbine, Remington Model 700, SVD rifle, RK 62, AKMĪ rifle is a long-barreled firearm designed for accurate shooting and higher stopping power, with a barrel that has a helical pattern of grooves ( rifling) cut into the bore wall. For other uses, see Rifle (disambiguation).Ĭommon rifles from the mid-to-late 20th century of various types and configurations, displayed at the National Firearms Museum in Virginia, United States. A character must then reload it using an action or a bonus action (the character's choice).This article is about the long gun. This action uses ten pieces of ammunition.Ī limited number of shots can be made with a weapon that has the reload property. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. ![]() An energy cell contains enough power for all the shots its firearm can make.Ī weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Futuristic firearms are powered by a special type of ammunition called energy cells. Renaissance and modern firearms use bullets. The ammunition of a firearm is destroyed upon use. Propertiesįirearms use special ammunition, and some of them have the burst fire or reload property. During their downtime, characters can use the training rules in the Player's Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use. Characters in most D&D worlds wouldn't have such proficiency. It's up to you to decide whether a character has proficiency with a firearm. Renaissance Items Martial Ranged WeaponsĪmmunition (range 40/120), loading, two-handedĪmmunition (range 50/150), reload (15 shots)Īmmunition (range 40/120), reload (6 shots)Īmmunition (range 80/240), reload (5 shots), two-handedĪmmunition (range 80/240), burst fire, reload (30 shots), two-handedĪmmunition (range 30/90), reload (2 shots), two-handedĪmmunition (range 40/120), reload (50 shots)Īmmunition (range 120/360), reload (2 shots), two-handedĪmmunition (range 100/300), reload (30 shots), two-handed The modern and futuristic items are priceless. The Firearms table provides examples of firearms from all three of those periods. Similarly, in a campaign where a spaceship has crashed or elements of modern-day Earth are present, futuristic or modern firearms might appear. If you want to model the swashbuckling style of The Three Musketeers and similar tales, you can introduce gunpowder weapons to your campaign that are associated with the Renaissance. ![]()
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